Hey Samantha, cool! Looks like the cones that hold the claws could use "hard vertex normals"...
to see normals:
1) Click on the claw holder 2) Display-> polygons->vertex normals
to make them "hard"
1) Polygons menu 2) select the very bottom edge of claw holder 3) Normals -> Harden Edge.
the edge of the claw holder should now look hard, not so "fuzzy".
Areas that in my opinion could use improvement: 1) Sphere out of which the arms portrude. I feel like your model is pretty precise but that sphere is a little confusing. 2) same with the sphere out of which the ropes come out.. maybe can have a hole? 3) Making the wheels spin in the right direction..
3) rigging up the ropes: Will try to show you this in-class its a little tricky.
Hey Samantha,
ReplyDeletecool!
Looks like the cones that hold the claws could use "hard vertex normals"...
to see normals:
1) Click on the claw holder
2) Display-> polygons->vertex normals
to make them "hard"
1) Polygons menu
2) select the very bottom edge of claw holder
3) Normals -> Harden Edge.
the edge of the claw holder should now look hard, not so "fuzzy".
Areas that in my opinion could use improvement:
1) Sphere out of which the arms portrude. I feel like your model is pretty precise but that sphere is a little confusing.
2) same with the sphere out of which the ropes come out.. maybe can have a hole?
3) Making the wheels spin in the right direction..
3) rigging up the ropes:
Will try to show you this in-class its a little tricky.